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 Forum Administrator
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     Location: Rochester, NY: hour East of Buffalo on LK Ontario (74.69.82.37) | So if you're like me & have sworn off RISK & other 'hey, kill your friend' kinda games, there are a few apparently excellent teamwork-type titles already out there: For the record, I don't consider games with a 'Traitor Mechanic' (I'm looking at you, Shadows Over Camelot) or 'Everyone Vs. 1' (Fury of Dracula) to truly be co-operative. Doesn't mean they're not good; on the contrary, I've heard very positive things about both of them. But if you're savoring a genuine night of teamwork, they don't cut it. And yes, I'm sure BSG the board game will be cool, & the betrayal aspect keeps with the show's theme, but its not making this list either.
Then there's a bunch of other co-operative games coming (allegedly) in '08: So there's already a whole bunch of options for team games with even more good ones coming our way. SWEET! What does that mean for you aspiring game designers? Well, I'd looking into including at least a little bit of a co-operative element into your games.
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  Location: Maryland (69.250.20.88) | Out of all the 'excellent' ones you've listed I've played Arkham Horror which I did enjoy even though in the end I lost horribly.  |
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 Regular
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   Location: Lancaster, UK (84.66.88.118) | I've played Lord of the Rings.
The computer game.
We are talking about computer games right? I don't have LOTR the board game... But the computer game is team work positive.
In theory...
I mean it doesn't help if you're off scouting the land and you get back to find that your ally has taken up every inch of available space with resource farms leaving you no where to build your own resource farms, this of course resulting in your having to squeak by with barely any resource points to build armies, troops, buildings.
Or your ally, now with a large army from all the resource collection he's been doing, decides to charge off into the wild blue yonder leaving you and your base utterly undefended. At this point the hords of goblins usually crest the hill and level you into the dust.
But yes....
It is a co operative game. |
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Location: Birmingham, UK (88.202.251.142) | I agree with Jack about the Lord of the Rings computer game. But then, I suspect that we've both played it with the same person on our team! |
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 Forum Administrator
Posts: 374
     Location: Rochester, NY: hour East of Buffalo on LK Ontario (74.69.73.222) | Jack - 10/13/2008 10:08 AM We are talking about computer games right? We weren't, but that kinda thing has never stopped us before. My favorite non-Halo co-op game was the Baldur's Gate series. Unfortunately these days, most console 'co-op' are only so via Internet Live or System Link which is poopy.
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Location: Birmingham, UK (88.202.251.142) | I tend to play co-op style RPGs as a matter of course. Too many arguments! Especially when one player goes out of their way to mess up the carefully laid plans of another character and then whine when their character gets a royal spanking as a result! |
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 Forum Administrator
Posts: 374
     Location: Rochester, NY: hour East of Buffalo on LK Ontario (74.69.82.37) | Administrator - 10/8/2008 5:54 PM So there's already a whole bunch of options for team games with even more good ones coming our way. SWEET! What does that mean for you aspiring game designers? Well, I'd looking into including at least a little bit of a co-operative element into your games. I had written that back in early October. Now BoardGameNews.com (which I love enough to be a paying member) has an article out right now echoing our positiveness for co-op games: Tom Rosen on Dec 2, 2008 at 01:00 AM Cooperating Explosion If I had to name a trend to define board gaming developments in 2008 it would definitely be the explosion of cooperative games. It’s not that the concept of cooperative games where the players work together to defeat the game system rather than against each other is new, but rather that the number of new cooperative games released in the past year appears to be a significant increase over previous Essen crops. Knizia gave us Lord of the Rings in 2000 and Days of Wonder brought us Shadows over Camelot in 2005, but those were the two cooperative games that people primarily pointed to when asked to recommend a cooperative game in the past. Now your options are much greater as the genre is really beginning to come into its own. There have been 5 new cooperative board games released in 2008 by my count, and surely more that have flown under my radar. So if you didn't agree with what we said back in early October, then maybe BGN's view of it in early December will help warm you to the idea of including at least a little co-operation in your game. If you want it to be successful. |
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